Cheer Terms Dictionary
A dismount in which the partner holds the hands of the bases while stepping off a stunt.  The spotter assists the landing by catching the partner at the waist.
Aerial -
A stunt performed free of contact with a person or surface.
Arabesque-
A stunt performed in an extended position with one leg cupporting frame with the other leg raised and extended behind.  Arms are at a "T" motion.
Arm Motions -
A set placement of the arms and hands in a cheer, a stunt or a jump.
Awesome -
A fully extened stunt where the flyer is held, with hr feet together, in one hand (Partner stunt) or simulated t look as so (group stunt) by the base(s).  The awesome is a.k.a. as a "Cupie"
All-Star Team -
A cheer squad that is not affiliated with a school or team, but is independently run and most often affiliated with a cheer gym.  All-star tams exist for a wide-range of age groups, compete in a separate division and are often looked at as having more elite-level cheerleading.
Attack the Crowd -
Technique used to induce crowd involvement, achieed by yellintg, jumping and moving close to the crowd, or directly leading the crowd into song, chant or cheer.
Backward Dismount -
A flyer dismounts backwards to catchers or to the performing surface from a stunt.
Base -
Any person of a partner stunt or pyramid who supports another person and is in direct weight-bearing contact with the cheering surface.
Basket Toss -
A toss initiated by two or more people who have their hands interlocked with one or two additional people who assist with the toss.
Blades -
One way of holding the hands while executing an arm motion.  Hands are held outstretched with fingers tightly together and thumbs tucked in at the sides.  Fingers should not be curled up, but rather held as flatly as possible.
Bow-in-Arrow -
One arm is placed in a "T" motion and the other is in a "T", but broken at the elbow and the fist is brought into the shoulder in buckets. (this can be done to either direction.  If the right arm is in the "T," it is a right Bow-n-Arrow.)
Clasp -
(also called a "clap"}  The four fingers of each hand are held tightly together and the hands are cupped to fit around each other, separating only between the thumb and pointer finger.  The "Clasp" should be held in close to the body (about 6 inches away) and below the chin with arms in table tops.
Cradle Catch -
A pike dismount in which the partner is caught by three catchers or less.  Catchers, with palms up, catch the flyer by placing one arm behind the back and the other under the thighs of the flyer.
Cupie -
A fully extended stunt where the flyer is held, with her feet together, in one hand (partner stunt) or simulated to look as so (group stunt) by the base(s).  The cupie is a.k.a. an "awesome."
Chair -
A partner stunt where the base holds the flyer by placing one hand underneath the flyer's seat and the other at the ankle for support.  The flyer ends her right leg, with her foot resting on the base's elbow, and keeps her left leg straight and arms in a High "V" (or a variation).
Chant -
A short cheer that is easy to remember and repeat and used to get the crowd and cheering along with the cheerleaders.  Chants are repeated over and over until the crowd begins to die down.  The chant is also referred to as a "sideline."
Cheer -
Cheers are usually much longer than chants and contain groups of words or phrases that generate excitement and attention.  Cheeer are often choreographed with motions jumps, stunting and tumbling and are used more for performance than crowd response.
Dead Man Lift -
A stunt extended above the head which does not require a spotter.
Diagonal -
One arm is placed in one-half of a "High V" and the other is in half of a "Low V." (This can be done either direction.  It is a right "Diagonal" if the right arm is hagh and vice versa.)
Dismount -
Any method that a person uses to return to the cheering surface.
Double Cupie -
One arm is placed in one-half of a "High V" and the other is in half of a "Low V." (This can be done either direction.  It is a right "Diagonal" if the right arm is high and vice versa.)
Execution -
The ability to perform a routine either assurance or perfection in form and technique.
Extended Stunts -
One in which the supporting arms of the baes is fuly extended above the head.  Stunts such as a chair, Russion Lift, t-lift, etc., are extended stunts.  Some extended stunts require a spotter.
Extension -
A stunt in which the supporting arms of the bases are fully extended above the head and the partner is standing in the hands of the base.  All extensions require a spotter.
Fists -
One way of holding the hands while executing an arm motion.  Fingers are curled inward into right fists and the thumbs are wrapped around the fingers on the outside of the fists.  Wrists are tight so the fists do not break upward or downward.
Flatback -
A horizonal, face up position of a Flyer between two or more baes.  When a flyer is transitioned from a vertical position to a horizonal position two separate head and shoulder catchers are required.
Flip-
Aerial stunt involving head over heal rotation.
Flyer -
The person in a stunt who leaves the ground and is supported by her bases before being returned safely to the ground.  Also called a "top."
Form -
The shape, sturcture, or contour that a dance or piece of music takes; a logical organization brought about by orderly arrangement.
Free Falling Flip -
An unassisted aerial rotation where the person flipping is not in constant contact with the person executing a tumbling move or partner stunt.
Front Drop -
Dropping forcefully from an airborne position to a horizonal, face down position on the cheering surface.  This is illegal.
Front Spot -
An extra person in a stunt group used to hold at the front and ad stability and usually holds at the foot of the flyer or wrists of the side bases.  The front spot is a.k.a a "front base".
Hands on Spotting -
A spotting technique where the spotter provides continuous contact with the person executing a tumbling move or partner stunt.
Hand Stand -
An inverted, straight-body position in which the arms are extended beside the head, and the hips are over the head and shoulders.
Helicopter -
A flyer in a horizonal position is tossed by the bases then rotates around the vertical axis (like helicopter blades) before being caught by the original bases.  This is Illegal.
Heel Stretch -
A fully extended stunt where the flyer stands on one straight leg and holds the foot of her unsupported leg with the same-side hand (on the outside of the foot).  The leg should be slightly in front of the flyer's body with the knee locked out and toes pointed.  The othr arm is in half a high "V".  The heel stretch is a variation of the Liberty.
High V -
Both arems are locked out with hands in buckets and held at 1:00 and 11:00.  This is done by placing the hands in a "T" and lifting them just slightly to form a "V" with the arms.
High Torch -
A fully extended variation of the "Liberty" where the flyer stands on one straight leg (which is turned sideways by the base) and turns her body to face front.  The knee of her unsupported leg is raised until it is paraled to the ground (Knee facing sideways) and the foot is braced against the knee of her straight leg.  The arms are in a high "V" (or a variation.)
Inverted Position -
One in which the person's head is below his or her waist such as a chorus-line flip.
Jumps -
too many to list here - will be added at the end of the dictionary
Knee/Seat/Thigh drop -
Dropping forcefully to the knees/seat/thighs onto the cheering surface from a jump/stand/fall without first bearing most of the weight on the hands to break the impact of the drop.  This is Illegal.
"L" -
One arm is placed in a punch motion (overhead in candlesticks with palm facing inward) and the other is placed in one-half of a "T" motion to create an "L" effect.  This can be done either direction.
Liberty -
An extended stunt in which the flyer is supported on one leg.  The foot is placed in the bases hands.  The other leg of the flyer has her knee lifted at an angle with her foot placed by her knee.  Arms are in a high V position.

A two-person stunt utilizing a base and a flyer, where the base supports all of the flyer's weight. (Usually coed)
Log Roll -
A flyer is a horizonal position is tossed, then rotates parallel to the performing surface (twist) before being caught by the original bases.
Mount -
Any skill in which one or more persons are supported by one or more persons.
Mascot -
The personification of the nickname of sports activity teams in a school, usually theme specific to the location or history of the school.  Example Kansas City "Chiefs" or Team Alpha "Eagles"
Megaphone -
The cone shaped device used by cheerleaders to project and intensify the sound of one's voice.  Megaphones are usually decorated with school colors or the school emblem and, and on coed squads, they are most often used by the male cheerleaders.
Nationals -
Looked at as the most prestigioius cheer competitions, they determine that competion's National Champions in each division.  Nationals usually take place from the end of December to the beginning of April and separate Nationals are often held for college, high school and all-star teams
Open -
Division of cheer competition involving squads whom are beyond the age associated with college cheerleading.  Open squads oftern have members raning n age from high school to adult.  They are sometimes referred to as open adult or adult squads.  Open squads can also be squads not officially affiliated with a school or all-star program, such as club teams at universities.
Partner -
A person on top of a partner stunt or pyramid.
Partner Stunt -
Any type of stunt that uses two persons and one of those persons uses the other person for support.
Pendulum -
A stunt in which the flyer in a layout position falls forward and/or backward away from the bases to the required number of catchers while maintaining constant hands-to-feet contact with the bases.  It is not a dismount.
Pom pon -
A handheld, usually brightly colored ball of connected plastic strips used by cheerleaders to emphasize and highlight sharp motions and grab the crowd's attention. "Poms" as they are commonly called, come in various sizes and as a pair.
Pop -
A controlled pushing motion by a base to increase the height of the flyer.  The base maintains continuous contact with the flyer.
Pop Warner -
A national youth football and cheerleading organization that houses cheerleading squads with members ranging in ages from 5-15.  The squads compete at district, regional, state and a national competition to be named the Pop Warner National Champion in each division.
Prep/half -
Both feet of a flyer are in the hands of two bases and one spotter is directly behind (Spotter behind is not required).
Projection -
The outward display of personality expressed through pride in carriage and elegance in appearance of the team.
Punch -
One arm is directly overhead, locked out and tight against the head and the hand in candlesticks and the palm facing inward.  The other hand is on the hip in a tight fist. (This can be done either direction right or left.)
Regionals -
Cheer competition beyond the state level, but not quite the national level. Regional competitions often encompass several states and placing high at a regional competition may qualify a squad for National competition.
Ripple -
A movement where the performers execute a movement one at a time, usually they are performed in a straight line.
Rhythm -
Regularly repeated and short, as well as strong and offbeat notes which gives the music its character or a fluid quality of movement accompanied by music.
Routine -
Continuous cheers, motions, dancing tumbling, stunting, etc., set to music and done as one performance.  Routines are most commonly used in competition, for exhibition and entertainment at games.
Scale -
An extended stunt in which the flyer is supported on one leg.  The foot is placed in the bases hands.  The other leg is raised and extended behind.  Torso remains facing the audience.
Shoulder sit -
A flyer is standing with both fee placed on the shoulders of the base.
Spirit Fingers -
A variation of hand placement achieved by wiggling the fingers with the arms in a touchdown motion to solicit a response from the crowd.
Split Drop -
Dropping forcefully to the cheering surface from a jump or stand, landing with legs extended at right angles to the trunk in a split position with out first bearing most of the weight on the hands to break the impact of the drop.  This is illegal.
Spotter -
A person who assists with any tumbling stunt or in the building of or dismounting from a partner stunt or pyramid.  The primary responsibility or a spotter is to watch for safety hazards.  The spotter shall be in a position to preent injuries with special emphasis on protecting the neck, head, and back areas.
Splits  -
Legs are extended at right angles to the trunk.  A split is not a stunt or tumbling skill.
Stepping off Dismount  -
A dismount in which the partner holds the hands of the bases while stepping off a stunt.  The spotter assists the landing by catching the partner at the waist.
Stomach Wrap  -
Suspended Roll  -
Head over heel horizontal rotation with the top  person haing continuous hand/arm to hand/arm contact with bases & spotter.
Suspended Splits  -
Involves a flyer that is in a split position between two bases.
Sweep  -
A controlled pushing motion forward by a base to release a flyer to a cradle catch.
Swinging Stunt  -
Involves a flyer being swung etween two or more bases.
"T"  -
Both arms are held to the sides at shoulder level, parallel to the ground with hands in buckets.
Table Tops  -
Both arms are held to the sides at shoulder level, parallel to the ground with hands in buckets.
Technique  -
The correct execution of the maneuvers within the style the team selects to perform.
Thigh Stand  -
A flyer has one or two bases and stand on the uppr portion of the bases thighs.
Timing  -
The proper relationship of the feet movements on the floor and other body movements to the correct beat of the music.
Tension Drop  -
A pyramid in which the bases and flyers lean in formation until the flyer leaves the bases without assistance.
Touchdown  -
Both arms are held directly overhead, locked out and tight against the head.  Hand are in candlesticks with palms facing each other. ( A "Low Touchdown" is done by bringing the arms down in front so that the knuckles are facing the ground.)
Torch  -
An extended stunt in which the flyer is supported on one leg.  The foot is placed in the bases hands.  The other leg of the flyer has her knee lifted at an angle with her foot placed by her knee.  Arms are in a high V position.  The torso is twisted at the waist and flyer's upper body faces the audience.
Toss/Pitch -
A throwing motion by a base to increase the height of the flyer.  The flyer becomes free from contact with the bases.
Totem Pole -
A multi-base stunt which creates a tiered appearance by connecting stunts in increasing height, one behind the other.
Triple Base
Straddle Lift -
When a flyer is in a straddle position and is being held by three bases supporting both legs and buttocks of the flyer.  A separate spotter is required.
Two high Pyramid -
All individuals in the pyramid who are not in contact with the cheering curface must be supported by one or more individuals who are in direct weight bearing contact with the cheering surface..
Twist  -
An aerial stunt involving rotation perpendicular or parallel to the performing surface.
Transitional Stunt -
Involves a flyer moving from one stunt to another.  The transition may involve changing bases.
Vault -
A stunt in which the hands of the flyer are used to assist in clearing the bases.
Legs are performing two separate skills.  Back leg is turned down or sideways and fron leg will have the knee turned upward.  Arms are at a "T" motion.
Around the World -
A combination of two jumps, the around-the-world is executed by first performing a pike jump and then roating the body into a toe touch position.  The arms change with the change in jumps, as well.
Double hook -
Both legs, same direction, keeping shoulders square and arms at a high V.
Double nine -
Arms and legs are in a ine position being lifted paralled to the ground.
Front Hurdler -
Bring straight leg up to chest and other behind torso with knee down.  Arms are in a touch down motion.  Should be executed at a forty-five degree angle.
Herkie -
Hook -
One of the most basic jumps, the hook is executed by bending both legs underneath the body.  The arms are in a punch or high "V" motion.
Pike -
At the top of the jump legs and arms are parallel to the ground.
Russian -
Much like a toe touch, arm placement distinguishes the Russian from the toe touch.  The legs are in the same position, but the arms are straight down in a low touchdown motion.
Toe Touch -
Legs are at a straddle with both knees pointed upward and pointed toes.  Arms are at a "T" motion.
Side Hurdler -
The bent leg is kept flat with knee pointing forward.  The straight leg is placed directly to the side with the knee pointing toward the front.  One arm is at a punch motion and the other arm is placed on the hip.
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